Hunting
Language
English
日本語
简体中文
繁體中文
한국어
Français
Deutsch
Español
Italiano
Русский
Polski
Português do Brasil
العربية
Español (Latinoamérica)
Monster Hunter Wilds Guides
Progression, combat mechanics, and weapon knowledge for Monster Hunter Wilds.
General
Getting Started in Monster Hunter Wilds
Your first Wilds hunts revolve around a short, repeatable cycle: watch how the monster moves and where wounds appear, then attack, recover, or move to a better target as the situation demands. Start with one weapon so that learning its controls does not compete with reading the monster. Prepare at camp, follow the target, and bring its materials back to the smithy; a familiar hunt changes as each of those choices becomes deliberate.
Combat in Monster Hunter Wilds
Every exchange in Wilds begins with four pieces of information: which body part you can reach, whether that part is wounded, what the monster is doing, and the state of your weapon. Together, they determine where to aim, which move fits the opening, and whether to keep attacking a wound or destroy it with a Focus Strike. The same Attack value can produce very different damage after the move, hitzone, sharpness or range, affinity, and monster state are applied, so understanding those choices improves a hunt.
Weapons
Great Sword Guide
Great Sword begins with a wager: where will the monster be when the blade lands? That read tells you whether to release the charge, preserve it with Tackle, meet the attack with Offset Rising Slash, or block with a Perfect Guard that may lead to a Power Clash. A deliberate True Charged Slash rewards the prediction when its first hit places the stronger second hit on the intended part.
Long Sword Guide
Long Sword builds momentum by converting one resource into the next. Ordinary hits fill the inner gauge, finishers and counters turn that gauge into colored spirit levels, and red unlocks a faster Crimson move set. Keep red with short Crimson pressure, flow into Foresight when an attack reaches you, and spend levels on Spirit Helm Breaker → Spirit Release Slash only when the opening is long enough and you are ready to rebuild. Read the monster while keeping a counter available so attack and defense stay connected.
Sword and Shield Guide
Sword and Shield always has an answer. The shape of each incoming attack and the length of the opening it leaves tell you whether to meet a single readable hit with a Perfect Guard, evade a sequence, or keep your sword loop moving; when the monster stops, choose a short finisher or a fully timed Power Perfect Rush. Those small decisions flow into one another, and you can use an item without sheathing when the hunt changes suddenly.
Dual Blades Guide
Dual Blades thrive beside the monster, where every evade matters. Stamina fuels Demon Mode, the stored Demon Gauge fuels Archdemon Mode, and a wound can launch Focus Strike: Turning Tide. Well-timed evades keep that offense moving, while the monster's next opening sets the limit on how far to extend Blade Dance.
Hammer Guide
Hammer chases the next clean hit on the head. Accurate blunt hits create stuns and heavier punish windows, and you can walk while charging, meet eligible attacks with an Offset upswing, or spend a long opening on Mighty Charge. Focus Strike: Earthquake presents a separate choice: burst a wound now or leave it available for later attacks.
Hunting Horn Guide
Hunting Horn plays support in the heart of the fight. Swings build songs, but the notes you have prepared, the space where the next recital can land, and the monster attack that may interrupt it determine whether the opening is long enough for Performance and Encore. An Echo Bubble belongs where the fight is happening, while a well-timed Offset Melody turns the monster's pressure into another opening.
Lance Guide
Lance does not give ground. Keep the part at the point of the lance while tracking the monster's next attack, and continue a thrust string for as long as the opening lasts. When a hit is coming, choose a guard follow-up or prepare Charge Counter, then answer the attack and put the lance back on the same part instead of retreating.
Gunlance Guide
Gunlance is patience with an explosive answer. When the monster commits to an attack, the length of the opening and your ready ammunition determine whether to begin an explosive sequence or keep the shield available: absorb the attack, spend shells and the stake, reload, and be ready to guard again. This guide begins with the Normal-shelling loop, where Full Burst fires every loaded shell after a slam.
Switch Axe Guide
Switch Axe carries momentum through every transformation. Build the Switch Gauge in axe mode, spend it on sword attacks that build Amped State, and track whether the monster is attacking or giving you time to commit. Fluid morph attacks carry that cycle through an Offset, a Sword Counter, or evasive movement until a long opening permits Full Release Slash and its chain of phial explosions.
Charge Blade Guide
Charge Blade is a weapon of preparation and release. Sword attacks build phial energy, and a precisely timed guard can start the axe pressure that spends it; how much energy you have banked and how long the monster will stay open determine whether to keep the Power Axe saw on a reachable weak part or commit every loaded phial to Super Amped Element Discharge.
Insect Glaive Guide
Insect Glaive is a partnership between hunter and the Kinsect. Gather the extracts you need from the monster parts that hold them, keep red extract active for the glaive's stronger attacks, use grounded strings when you can hold a good position, and vault when an aerial route gives you better access to the target. When the monster will stay in reach, an opening may be worth spending triple extract on Rising Spiral Slash, then using a remaining wound to gather all three extracts again.
Light Bowgun Guide
Light Bowgun turns mobility into firing time. Choose an ammo type and a bowgun that handles it cleanly, then use the critical-distance reticle, the current magazine, and Rapid Fire Energy to judge the next shot. The present opening may be long enough for a shot, a Chaser Shot, or a Rapid Fire volley, and the weapon's mobility lets you adjust as that opening changes.
Heavy Bowgun Guide
Heavy Bowgun wins by choosing where to stand before it fires. First choose a bowgun that supports the main ammo and special ammo you want. The selected ammo's critical-distance band, the length of the current opening, and the state of the Ignition gauge tell you when to keep firing, when to let the weapon return to a guard-ready stance, and whether a long opening or a readable attack deserves special ammo. From a favorable lane, you can land a full burst on the chosen part or answer a predicted attack with an Offset shot.
Bow Guide
Bow is a rhythm of aim, movement, and restraint. Each opening may permit another Power Shot, require a sidestep that preserves the charge through an attack, or offer a reason to spend Trick Arrow Gauge on a coating or a Tracer. This creates a mobile firing rhythm in which landed arrows refill the gauge and a well-timed Discerning Dodge restores stamina and gauge without giving up the current charge.